Friday, 8 November 2024

Book review: Through the Hedgerow, by Jonathan Rowe


 

Apart from a brief period with Warhammer Fantasy Roleplay when I was about thirteen, and a briefer period trying to interest my children in Dungeons & Dragons, I’ve never been one for actually playing RPGs. They take too long, it’s hard to find people who get exactly the same things from them that you do, and more so than any other tabletop game I find them policed by a sometimes insurmountable conceptual barrier. Entering into an RPG campaign requires you to make not just an imaginative leap, but a leap past your own sense of embarrassment and self-consciousness. In the same way a great actor has surmount their sense of self in order to inhabit their role, a roleplayer has to disassociate themselves from the long social and cultural conditioning that says it’s somehow childish for an adult to pretend to be somebody else. All this is my failing, I have to stress. There’s a level of abstraction in other tabletop games (wargames, board games, card games etc) that makes it easier for me to engage with them. Roleplayers, the tabletop elite, are essentially not my tribe.

Saying that, I have long loved reading RPG rulebooks, and they can be a real source of inspiration and enchantment for me. I love the way RPG writers develop a world from the ground up, and the way the mechanics of their games represent how that world is to be interacted with. In this article from about ten years ago, the writer Damien Walter noted how RPGs can be a form of ‘ergodic literature’, the type of texts that make specific demands on the reader and upend the conventional physics of reading. Obvious examples would include David Foster Wallace’s Infinite Jest, with its constant flicking back and forth between text and endnotes, or Mark Z. Danielewski’s House of Leaves, with its footnotes and handwritten inserts, its finicky layout and editorial asides. Perhaps the greatest example would be BS Johnson’s The Unfortunates, a book that the reader must assemble for herself from a box of separate unbound sections. RPGs, if we’re following this example, provide the reader with a non-sequential system of environmental detail, societal background, character types and material culture. A world has been deconstructed into its constituent parts and themes, and it’s up to the reader to blend them together in a way that makes personal sense to them. Although provided with the same information, no two readers will assemble that information in the same way.

All of which is a long preamble to explain why the roleplaying game Through the Hedgerow has had such an effect on me recently, and why I thought it would be worth reviewing here. Written by Jonathan Rowe, with wonderfully evocative illustrations by Peter Johnston, the book is published by Osprey as part of its Osprey Games division. Billed as ‘A Roleplaying Game of Rustic Fantasy’, Rowe’s work here weaves together several threads that all exert a significant pull on very specific parts of my imagination. In fact, as soon as I read the word ‘hedgerow’ in the title, I not only knew this book would be for me, but that I could make a reasonable guess at the kind of tonal atmosphere Rowe was aiming for.



In summary, Through the Hedgerow is set in four separate era of British history. (I would actually say this is specifically English history, and a game that deals with English themes, but that’s perhaps a separate discussion.) These are: the Age of Swords (the Dark Ages and the Viking invasions); the Age of Plagues (the 17th century and the civil wars); the Age of Steel (the industrial Victorian era); and the Age of Thunder (the Second World War). Players create characters based on specific types, known as ‘Gentries.’ These can include more conventional figures like Hodkins (highwaymen, adventurers), Heathen Clerks (priests and priestesses who follow Heathen Saints) or Motleys (morris dancers, wandering vagabonds). It can also include more esoteric figures, like Tomnoddins (humanoid spider-creatures), Flayboglins (animate scarecrows) or Ouzels (bird-headed aristocrats). Plunged into a hidden world where the Light battles eternally against the Dark, the players are plucked from their home age and have to negotiate the maze-like hedgerow, until they arrive in one of these four Ages of England, where they will have to investigate and defeat the machinations of the Dark. Rowe is explicit here that, unlike other RPGs, his game does not privilege violence; player characters are on the whole not warriors who solve every problem with a sword. The missions they undertake might involve rescuing a village woman accused of witchcraft in the 17th century, or recovering a sacred relic stolen from a church by a Viking warband. The game stresses the importance of investigating, healing and restoring balance. The characters are supposed to re-establish a sense of equilibrium between the Light and the Dark, as much as exalt one over the other.



I’m not qualified here to talk about the mechanics of the game, but Rowe has clearly tried to move them away from the standard Dungeons & Dragons-inspired system of player stats, checks and bonuses, and he discusses this at length on his blog, Fen Orc (which is well worth a read for his ideas about RPGs more generally). What I’m most interested in here is the source material and the inspirations that have fed into this game, which Rowe details in the appendix and on his blog. Most clearly, Through the Hedgerow draws on Susan Cooper’s superb series of children’s books, The Dark is Rising sequence, as well as on Alan Garner’s approach to time and deep history. Rowe also notes the influence of 1970s TV serials, like Doctor Who, Children of the Stones, Worzel Gummidge and Catweazle. I would also say that there are links to a whole host of texts in the ‘British Weird’ or folk horror tradition, from the holy cinematic trinity of The Wicker Man, Blood on Satan’s Claw and Witchfinder General, to TV plays like Penda’s Fen and Nigel Kneale’s The Stone Tape. Even the haunting 2000AD comics series, The Journal of Luke Kirby, is drawing from a similar well. The Four Ages of the game are stations of the secular cross on which Britain has hung much of its quasi-mythological understanding of itself in recent years, from the reign of Alfred the Great to the chaos of the civil wars, or from Victorian materialism to the embattled siege of the Second World War. The game draws on archetypes or cultural touchstones buried deep in the British psyche, from the witch hunter to the wounded Battle of Britain pilot, the wandering wise man, the holy fool haunting the hedgerows. If the figure of Cole Hawlings in The Box of Delights, a magical Punch & Judy man engaged in some cryptic conflict between the Old and the New Magic, tugs on your imagination in any way, then Through the Hedgerow is the game for you.



Above all, I think this book is about the liminality of the countryside, the edgelands between the town and the open fields beyond. It conjures up a mysterious world of briar patches and bramble, of the mist threaded through the stubble of a wheatfield while crows gather in the hawthorn. It’s part of an imaginative, almost spiritual cultural response that sits adjacent to Mackenzie Crook’s Detectorists or the music ofJohnny Flynn, and although it’s explicitly a fantasy game it has as much to do with the writings of Melissa Harrison and Robert Macfarlane as Susan Cooper or Alan Garner. I wouldn’t go so far as to say this is a game or a world for environmentalists, but its emphasis on the rural and where the rural overlaps with the urban, does give it a certain political salience. The ‘folklore turn’ of much modern literary culture is arguably drawing on ideas of rewilding and environmental renewal, even on Derrida’s ideas of Hauntology (‘Re-enchantment is Resistance’, as Hookland says …), and Through the Hedgerow is embedded in that folk horror tradition. Beyond politics though, it has captured the sense that even though we are only passing through the landscape, our ephemerality can still leave a significant trace upon it, and that there is enchantment in the corner of your eye if you could only see it. It’s something glimpsed on a patch of waste ground on Bonfire Night, or from a train window as you pass through summer fields at dusk. It’s there in the drift of dead leaves on a lonely autumn afternoon, or the call of a raven on the edge of a sodden moor. This is a deeply imaginative piece of work, and it suggests you only need to make a small leap of the imagination to experience it for yourself.

If not exactly a work of fiction then, Through the Hedgerow has still provided me with what fiction does best; it has altered, to the smallest degree, how I look at the world. My lunchtime walks along the old railway tracks near where I live, with the autumn trees hanging over the path, now take on a new resonance. The call of a tawny owl at dusk from the cemetery along the road carries an extra thrill. A fox slipping through a back garden is an emissary of something larger and more mysterious. The hedgerow is thinner than it looks; who knows what might lie on the other side?



(Through the Hedgerow, written by Jonathan Rowe, with illustrations by Peter Johnston, is published by Osprey Games, £25, pp272)

 

Friday, 1 November 2024

Stage Two, and a trip to London

 On Wednesday (30th October) I was down in London at the Raven Books showcase event, in the suitably evocative surroundings of the Gothic Bar in the St Pancras Hotel. I was there to pitch The Unrecovered to an audience of booksellers and books media, alongside the writers Nicola Whyte, Holly Watt, Rosie Andrews and Stuart Turton, who were all there to pitch their books too. There was a brief Q&A with my editor Alison, and then there was plenty of time afterwards to chat to people and sample the free booze. More importantly, it was a chance to meet people from the Raven Books and wider Bloomsbury team who I've been emailing for months now, but hadn't actually seen in person yet. Thanks in particular to Alison, Emily, Abi and Therese for making everything far more enjoyable than I'd hoped, and less stressful than I'd feared!

This kind of thing very much doesn't come naturally to me, and it was a step up from the proof drop experience a couple of months ago. I truly hate the cliche of the closeted neurotic writer, but when you spend a lot of your time on your own, it can be quite a strain to force yourself outwards again and dig deep into an atrophied fund of small talk. It's important to do so though; publishing is a business built on the relationships developed between writers, agents, editors, marketing professionals, booksellers and reviewers, and they're relationships that need to be cultivated. Plus, when a publisher offers to put you up in a nice hotel and buy you dinner, any writer worth their salt will automatically say yes, or I don't really know what they're doing in this business.

I had a meeting with my editor beforehand as well, to go over the next round of edits on my second novel. Everything here is on track, so I'll be getting back to work on it over November/December. This was the first time I've been to Bloomsbury's beautiful, labyrinthine offices, an opportunity worth the trip in itself. 

Next up, I've got 1000 sheets of endpapers for the independent bookshop edition of The Unrecovered to sign, which I'm hoping to get done over the next couple of weeks. I haven't quite figured out my approach to this yet, and I've no idea what my signature's going to look like after 999 previous attempts, but I'm hoping to get about 200 signed a day. Perhaps that's optimisitic, but we'll see ... 

Wednesday, 28 August 2024

Stage One, and a lot of shoe leather

 For the last couple of days I've been going around various bookshops in Edinburgh and the Scottish Borders, escorted by the incredibly hard-working David (the Bloomsbury sales manager (or as we used to know them in the bookselling trade, the 'rep')), handing over proof copies of my novel The Unrecovered. Day One saw us taking a long drive to St Boswalls and the wonderful Mainstreet Trading, then on to Biggar and Atkinson Pryce, then up to St Andrews and Toppings & Co., then to Linlithgow and Far From the Madding Crowd. Day Two was all the Edinburgh shops, including Argonaut, the Edinburgh Bookshop, Toppings, Waterstones, the Portobello Bookshop, Lighthouse and Blackwells. I was disappointed however to see only one quality bookshop dog (at Lighthouse Books). [Note: the only reason Edinburgh's greatest bookshop, Golden Hare, was left out of the list is because I live with the manager and it seemed a redundant stop on the itinery. I add this only because I wouldn't want the casual reader to think I had an obscure grudge against them.]

The 'proof drop' is something that's developed over the years since I last worked in a bookshop, but the idea is to personally introduce both yourself and your novel to the people who are actually going to be putting it on their shelves and (hopefully) selling the thing. It tends to be more for debut writers, and it's a strange business that doesn't quite come naturally to me. Once I'd eased into it after the first couple of visits I found it strangely enjoyable though. It's actually quite pleasant meeting the booksellers, drinking their tea and eating their biscuits (and bribing them with biscuits of your own), and getting a chance to talk about your book. I quickly developed a short pitch to explain what the novel was about, although by the end of the second day I was fairly sure I never wanted to hear about another 'gothic-historical novel set towards the end of the First World War' again, so who knows what the booksellers thought. David also took what felt like hundeds of photographs of me awkwardly posing outside these bookshops, wielding the proof like a shield, and I've promised myself not to look at them if/when they go up on Instagram.

Apart from providing a little glimpse behind the curtain of how all this works, which wasn't unexpected given how long I worked in bookselling and publishing myself, it seriously underlined for me how much basic pavement-pounding and shoe leather goes into getting a book into a reader's hand. Writing the novel began to seem like the easy part; the hard part starts when sales and marketing roll up their sleeves and get cracking.

So, Stage One is complete: the proofs have gone out, and supportive quotes are being gathered (which deserves a blog post of its own). Next up is the Raven Books showcase in London at the end of October, when I'll have to talk about the novel at scale...

Saturday, 6 July 2024

Summer writing

 Last week I had a Zoom meeting with my editor about the draft of my second novel, by the end of which both of us were on the same page about what needs to be done for the next draft. This will take me through the summer and into September, after which the next book should be well on track.

Because I tend to obsessively go over any piece of work again and again before I submit it, any editorial feedback can sometimes feel quite destabilising. It's one of the most essential parts of the process though - you need that second set of eyes to look at your story and point out where the pace flags, where some characters need to be brought up in the mix and others turned down, or where themes need further refining. For me, the flipside of obsessively polishing a novel before submitting it is that as soon as I get feedback I can instantly veer in the other direction, ruthlessly cutting out swathes of text that no longer seem essential. It's a fine balance, but that process of redrafting can also be one of the most pleasurable in this whole strange business of writing and publishing a novel. Getting into the meat of the thing, seeing how the bones and the nervous system all fit together, makes you feel like some feverish Dr Frankenstein. At the end of it all, you might wince when you notice all the sutures and joins, but at least the creature lives.

So, as the summer begins, I have in front of me a print-out of the typescript, and I look on it with a cold and merciless heart. The body is before me; let us see if I can give it life.

Wednesday, 26 June 2024

Two years later ...

 Well, almost exactly two years since my last post, and an awful lot has changed. I have a literary agent, a two-book deal with a publisher, and my first novel is due to be published in February 2025. This will be 'The Unrecovered', a gothic-historical novel set during the last months of the First World War, in a hospital for recuperating soldiers just outside Edinburgh.

In the run-up to publication I'll be trying to update this site a lot more, not only to try and rustle up a few more sales, but partly to attempt some insights into the whole publication process for anyone who might be staring down that particular barrel themselves. I was always taken with Neil Gaiman's early online journal, more than twenty years ago now, where he documented the experience of copy-editing and checking the proofs of American Gods, and seeing the early reading copies go out into the wild in search of welcome encomia.* I'd like to try something similar, so that the whole blogging experience feels less of a drag, or something artificial. A running diary or a place where I can set down related thoughts on this strange business might tempt me into keeping it up to date, rather than letting it fade away as these things so often do. (Or disappearing to Substack in an attempt to monetise all this ...)

Anyway, more to follow in good time ... 



* Note: I wrote this before the allegations about Gaiman emerged. I thought about going back into this blog post and deleting the reference, but in the interests of historical accuracy thought it would be more honest to leave it where it stands.